Intelligent Gamification, Music Therapy, and Digital Literacy in Latin American Higher Education

Gamificación Inteligente, Musicoterapia y Literacidad Digital en la Universidad Latinoamericana

Authors

DOI:

https://doi.org/10.29394/Scientific.issn.2542-2987.2026.11.e2.0.10-13

Keywords:

gamification, digital literacy, higher education, music therapy

Abstract

Latin America faces a dual pedagogical urgency: improving student motivation and retention, and closing digital literacy gaps that condition equitable access to knowledge. The present work develops an integrated perspective in which intelligent gamification, digital literacy, and music therapy constitute three articulated axes: gamification provides evidence-based motivational design supported by systematic reviews; digital literacy is the enabling condition that prevents innovations from widening inequalities; and music activates executive functions, self-regulation, and socioemotional well-being without specialized equipment. Building on this framework, we propose four concrete, teacher-accessible microinterventions embedded in a three-layer implementation model (classroom, academic program, and institution) designed to move from isolated pilots toward sustainable, assessable institutional change.

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Author Biography

María Guadalupe Rodríguez Oliva, Autonomous University of San Luis Potosí (UASLP)

Research professor at the Faculty of Accounting and Administration of the Autonomous University of San Luis Potosí (UASLP); holds a Doctorate in Senior Management, with academic training in Accounting, Law, Education, and Taxation; her work focuses on educational innovation, gamification, music therapy applied in the classroom, digital literacy, and the application of AI in accounting and upper secondary education teaching; she has 27 years of academic experience, certification by the National Association of Accounting and Administration Faculties and Schools (ANFECA); and experience as a double-blind peer reviewer for international journals; she coordinates the circle "History and Other Business Matters".

References

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Published

2026-02-05

How to Cite

Rodríguez Oliva, M. G. (2026). Intelligent Gamification, Music Therapy, and Digital Literacy in Latin American Higher Education: Gamificación Inteligente, Musicoterapia y Literacidad Digital en la Universidad Latinoamericana. Revista Scientific, 11(Ed. Esp. 2), 10–13. https://doi.org/10.29394/Scientific.issn.2542-2987.2026.11.e2.0.10-13