Gamification in Mathematics Teaching as an Innovative Strategy for Developing Analytical Reasoning

Gamificación en la Enseñanza de Matemáticas como Estrategia Innovadora para el Desarrollo del Razonamiento Analítico

Authors

DOI:

https://doi.org/10.29394/Scientific.issn.2542-2987.2024.9.E4.3.61-82

Keywords:

gamification, mathematics teaching, pedagogical innovation, bibliometric analysis, analytical reasoning

Abstract

Gamification emerges as a promising methodology in mathematics teaching, particularly for developing analytical reasoning. This research evaluated its impact through an exploratory qualitative approach, combining bibliometric analysis of 2,209 articles in Scopus (2000-2024) and a case study at Huamboya Educational Unit (Ecuador). Bibliometric analysis results revealed sustained growth in gamification research (9,59% annual rate), while the case study demonstrated higher student participation in gamified classes (87%) versus traditional ones (58%). Teachers identified gamification as facilitating motivation and active participation, although they noted limitations such as lack of resources and training. Implementation of gamified strategies in teaching linear equations showed significant improvement in effective feedback (90% versus 60% in traditional methods). It is concluded that gamification, when properly implemented, constitutes a valuable tool for transforming mathematics teaching, although it requires development of teacher training programs and specific institutional policies.

Downloads

Download data is not yet available.

Author Biographies

Erik Javier Marín Barrera, Universidad Bolivariana del Ecuador, UBE

Nacido en Limón Indanza, Ecuador, el 2 de septiembre del año 1994. Ingeniero en Minas por la Escuela Superior Politécnica de Chimborazo (ESPOCH); Certificado en Enfoques Pedagógicos Innovadores en Didáctica Matemática por EducaTics; Especialista en contenidos matemáticos y dificultades de aprendizaje por EducaTics; Especialización en estrategias pedagógicas para la enseñanza de las matemáticas por la Universidad Iberoamericana del Ecuador (UNIBE); Certificado en estrategias de apoyo a estudiantes con necesidades especiales educativas en el entorno virtual por Poliestudios; Docente de matemáticas para estudiantes de básica superior y bachillerato en la Unidad Educativa Huamboya.

Jessica Pilar Rodas Mora, Universidad Bolivariana del Ecuador, UBE

Nacida en Quito, Ecuador el 14 de febrero del año 1991. Ingeniera Empresarial por la Universidad Católica de Cuenca (UCACUE); Certificado en Administración de Recursos Humanos por el Servicio Ecuatoriano de Capacitación Profesional (SECAP); Certificado en manejo de herramientas Ofimáticas por el SECAP; Certificada en prevención de riesgos laborales por la Secretaría Técnica del Sistema Nacional de Cualificaciones (SETEC); Técnico de control por el Instituto Nacional de Evaluación Educativa (INEVAL); Analista Distrital en la dirección Distrital 14D02 Huamboya-Pablo Sexto-Palora.

References

Almeida, F., & Simoes, J. (2019a,b). The role of serious games, gamification and industry 4.0 tools in the education 4.0 paradigm. Contemporary Educational Technology, 10(2), 120-136, e-ISSN: 1309-517X. Recovered from: https://doi.org/10.30935/cet.554469

Barroso, C., Mendoza, M., Sáenz-Rico, B., & Rayón, L. (2024). Gamificación-educación: el poder del dato. El profesorado en las redes sociales. RIED. Revista Iberoamericana de Educación a Distancia, 27(1), 373-396, e-ISSN: 1390-3306. Recuperado de: https://doi.org/10.5944/ried.27.1.37648

Bull, R., Espy, K., & Wiebe, S. (2008a,b,c,d,e). Short-Term Memory, Working Memory, and Executive Functioning in Preschoolers: Longitudinal Predictors of Mathematical Achievement at Age 7 Years. Developmental Neuropsychology, 33(3), 205-228, e-ISSN: 8756-5641. Recovered from: https://doi.org/10.1080/87565640801982312

Christopoulos, A., & Mystakidis, S. (2023a,b). Gamification in education. Encyclopedia, 3(4), 1223-1243, e-ISSN: 2673-8392. Recovered from: https://doi.org/10.3390/encyclopedia3040089

Daskalakis, C., Goldberg, P., & Papadimitriou, C. (2009a,b,c). The Complexity of Computing a Nash Equilibrium. SIAM Journal on Computing, 39(1), 195-259, e-ISSN: 0097-5397. United States: Society for Industrial and Applied Mathematics.

Hernández-Sampieri, R., & Mendoza, C. (2018). Metodología de la investigación. Las rutas cuantitativa, cualitativa y mixta. ISBN: 978-1-4562-6096-5. Ciudad de México, México: Editorial McGraw-Hill Education.

Ke, F. (2008a,b,c). A case study of computer gaming for math: Engaged learning from gameplay?. Computers & Education, 51(4), 1609-1620, e-ISSN: 0360-1315. Recovered from: https://doi.org/10.1016/j.compedu.2008.03.003

Ke, F. (2014a,b,c,d). An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing. Computers & Education, 73, 26-39, e-ISSN: 0360-1315. Recovered from: https://doi.org/10.1016/j.compedu.2013.12.010

LeFevre, J., Skwarchuk, S., Smith-Chant, B., Fast, L., Kamawar, D., & Bisanz, J. (2009). Home numeracy experiences and children’s math performance in the early school years. Canadian Journal of Behavioural Science / Revue canadienne des sciences du comportement, 41(2), 55-66, e-ISSN: 1879-2669. Recovered from: https://doi.org/10.1037/a0014532

Mayo, M. (2009). Video Games: A Route to Large-Scale STEM Education?. Science, 323, 79-82, e-ISSN: 1095-9203. Recovered from: https://doi.org/10.1126/science.1166900

Pucanović, Z., & Pešović, M. (2024). Challenges in teaching mathematics in Serbia. Kopaonik, Serbia: International Multidisciplinary Conference “Challenges of Contemporary Higher Education” - CCHE.

Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Flores, P., … Salinas, M. (2003a,b,c). Beyond Nintendo: design and assessment of educational video games for first and second grade students. Computers & Education, 40(1), 71-94, e-ISSN: 0360-1315. Recovered from: https://doi.org/10.1016/S0360-1315(02)00099-4

Sailer, M., & Homner, L. (2020). The Gamification of Learning: a Meta-analysis. Educational Psychology Review, 32, 77-112, e-ISSN: 1573-336X. Recovered from: https://doi.org/10.1007/s10648-019-09498-w

Siegler, R., & Ramani, G. (2009). Playing linear number board games-but not circular ones-improves low-income preschoolers’ numerical understanding. Journal of Educational Psychology, 101(3), 545-560, e-ISSN: 1939-2176. Recovered from: https://doi.org/10.1037/a0014239

Young, M., Slota, S., Cutter, A., Jalette, G., Mullin, G., Lai, B., … Yukhymenko, M. (2012a,b,c). Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education. Review of Educational Research, 82(1), 61-89, e-ISSN: 0034-6543. Recovered from: https://doi.org/10.3102/0034654312436980

Published

2024-11-05

How to Cite

Marín Barrera, E. J., Rodas Mora, J. P., Baque Arteaga, M. E., & Guzmán Hernández, R. (2024). Gamification in Mathematics Teaching as an Innovative Strategy for Developing Analytical Reasoning: Gamificación en la Enseñanza de Matemáticas como Estrategia Innovadora para el Desarrollo del Razonamiento Analítico. Revista Scientific, 9(Ed. Esp. 4), 61–82. https://doi.org/10.29394/Scientific.issn.2542-2987.2024.9.E4.3.61-82

Most read articles by the same author(s)